ReShade 4 Real-time Post-Processing
Considering how outdated my previous guide for ReShade 3 is nowadays, it is time for me to finally make a new post and create an updated overview for the latest version of ReShade and its post-processing configuration. Also, Happy New Year!
ReShade 3.0 Guide
Update: ReShade 4 is out. I haven’t tested it yet, but I will surely create a new guide if they changed or added anything. ReShade 3.0 is the new updated version of its predecessor, which works basically like the old build but requires a different installation and activation. This guide will not get into the effects and what they do, you can read a basic overview about that in my previous ReShade post here.
ReShade Tutorial: Graphics Enhancement
In a previous article I explained what ReShade does and how to activate it. Now, since I’ve got a few questions and appreciations regarding the custom presets I use in all my screenshots, I’m offering you a detailed tutorial about this feature and its main functions. If your machine can support it, you can use a specific configuration for some graphics enhancement and even go beyond the already outstanding vanilla effects.
Video Game Visual Effects
I previously talked about PC game mods explaining how they allow you to modify your characters and/or environments adding new details or swapping the original files. In this article I would like to explain what else we PC gamers can do to get an advanced post-processing result in our favorite games, because I myself discovered this incredible feature a few months ago and I literally can’t play without it now. I am talking about video game Visual Effects aka ReShade Graphics and the way it might affect our gaming experience.