It’s been quite a while since I posted the first part of the FS tutorial. In the previous article I explained some Blender basics and how to load custom models from external sources like Sketchfab directly into FlowScape. The awaited second part is finally here and this time I will illustrate how to convert and import figures from DAZ Studio despite their over-the-top quality and general mesh complexity. Big thanks to Mark Irissarri for requesting this recently!
DAZ Studio is getting more and more advanced in the professional field, allowing 3D creators from all over the world to make outstanding artworks and animations thanks to the huge variety of content its archive has to offer. Between Daz3d and Renderosity you can explore an ample library of custom characters and assets that you are allowed to use freely in any of your creations, even for commercial purposes (unless you want to make a game, in that case you’ll need a specific license). If you look closely you will be able to spot a bunch of models that were evidently inspired by the most popular video games.