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FlowScape Tutorial (Part 2): How to import Models from DAZ Studio
It’s been quite a while since I posted the first part of the FS tutorial. In the previous article I explained some Blender basics and how to load custom models from external sources like Sketchfab directly into FlowScape. The awaited second part is finally here and this time I will illustrate how to convert and import figures from DAZ Studio despite their over-the-top quality and general mesh complexity. Big thanks to Mark Irissarri for requesting this recently!
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ReShade 4 Real-time Post-Processing
Considering how outdated my previous guide for ReShade 3 is nowadays, it is time for me to finally make a new post and create an updated overview for the latest version of ReShade and its post-processing configuration. Also, Happy New Year!
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Devil May Cry V: Review and Camera Tools
Over two months have passed since Devil May Cry V arrived on our shelves in all its glory. After the many theories and speculations the fans came up with for a very long time since the E3 announcement, now we know for sure what turned out to be only a fabrication and what remained faithful to the first impressions we all had. This is my review for the game along with a quick overview related to the fanmade camera tools created by Frans Bouma, HattiWatti and K-putt.
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The Art Of Gaming: Second Life
Welcome back everyone! This new series will highlight the creative aspect of specific titles and the incredible things you can do with them. The art of gaming is quite a widespread theme nowadays and one of the many protagonists of this form is Linden Lab‘s virtual world Second Life.
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Screenarchery: How To Take Beautiful Screenshots
We talked about the possibility of applying additional visual effects in our games and we have seen how certain tools work to activate the free camera and play around with the rendered atmospheres. With this new tutorial I want to fully introduce you to the wonderful world of Screenarchery, explaining in details how to take beautiful screenshots in your favorite titles in terms of compositions and tricks you should apply before saving.
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Panoramic Screenshots in Games
“Don’t shoot what it looks like. Shoot what if feels like.” – David Alan Harley What if you could capture a whole, breathtaking in-game scenery without neglecting any detail because of the limited framing? Three weeks ago or so I discovered an interesting feature, with which we can make Panoramic screenshots in games just with a few simple clicks.